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The Pro mode includes Headshot’s 1000+ sculpting morphs, image mapping, and texture reprojection tools. Headshot supports two AI modes: Pro mode and Auto mode.
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The output is a generated digital double that is fully rigged for voice lipsync, facial expression, and full-body animation. As part of the process, the system provides both preview and advanced modeling tools to allow an artist to adjust the synthetic interpretation of the face. This new tool uses intelligent texture blending and head mesh creation to produce a believable rigged face with hair and clothes but done with an artist-friendly user interface that allows for computer-added artist control. The RTL demo uses the technology of Headshot. The Pro mode aims to create digital human for 3D game, motion capture, live performance, animation & film production. Martin’s demo maps out the story of a director asking for a 3D real-time animation of a scene with an actor, – based on only one Jpeg headshot photo of the actor, and all done from start to final live animation in just 9 mins. The Reallusion RTL demo is one of seven presentations at RTL (but it is the only one not in competition). Tomorrow at 4pm at Real-time Live (RTL) at SIGGRAPH Asia in Brisbane, John Martin, Vice-President of Reallusion, is showing the technology behind Headshot.
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ABOVE: Preview of one of the RTL demos at SIGGRAPH ASIA The Pro version creates much higher resolution textures and models
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